When we create the image, in order to find the ideal texture, most of the time this possibility is very small, especially in trying to show you when a number of special effects. Today, we take a look at how to use multiple images to synthesize what you need "super grain."
This tutorial mainly related to the knowledge point of the mixed layer, there are some simple tools and deepen the channel applications constituency. Although the author of this article as a medium difficulty, but I think as long as the panel can be found here, and then a little think about the principles of which can complete the final results effortlessly. So I think the greatest significance of this step is to make the beginners in Photoshop layers mixed mode of perceptual knowledge. Compilation process, adding a number of skills and lessons learned, hope it'll help. (Required picture material Textures.rar)
Note: This article Excerpts from "Design Graphics Photoshop Studio Skills" book, the original author Bill Fleming.
1. Primitive metal texture
First, open the original material Metal.jpg, copy the background layer, copy the background layer named "Metal". We place this layer above the background layer, wait a minute its mixed-mode application layer. (Figure 01)
Figure 01
2. Increase the texture detail
Open the material picture Redmetal.jpg, use Ctrl + A command to select all images, Ctrl + C copy to the clipboard. Select the target document contains original material, click to select the background layer, use Ctrl + V command to the clipboard in the image above in the background layer, Photoshop will automatically create a new layer. Double-click the layer name to rename this layer as the "Red Metal". In order to synthesize the image, select the Metal layer, the layer of mixed layer to "light" and does not keep the default 100% transparency. This, Red Metal layers of color and texture is reflected to the metal material in the original monotonous. (Figure 02a, 02b)
Figure 02a
Figure 02b
Translator's Note: If, like me, like lazy, you can not have a series of shortcut keys, press the Shift key, use the move tool to drag the image directly to the target Red Metal background layer on top of the document. This copy with the same effect as shortcuts, Photoshop will automatically add a new layer. Shift key role is to force the paste and copy the contents of the middle layer alignment. Copy with drag and drop instead of copy - paste method is not only fast, but more importantly is that it avoids the contents of the clipboard memory occupied by Photoshop to improve program efficiency.
3. Change the color and texture
Next, open the material image "Limemetal", according to earlier steps to copy the contents to the target image Red Metal layer on top of the document will be named this "Lime metal". The texture actually comes from old buildings on one side was the rain wet cement walls. We use it to create an aging green metal surface seepage. We see this layer change the blend mode superposition. Now, the metal texture showing a more natural yellow, while the details of the surface with a number of mixed particles, some larger spots and bumps. (Figure 03a, 03b)
Figure 03a
Figure 03b
4. To increase the surface spalling
Open the picture Corrosion.jpg, copy it to the target document Lime metal layer, named "Corrosion". This is a scrap metal image, surface rust damage is very serious. We set the layer blend mode soft light, it will be the picture we want to stress the part reflected in the composite image to form a very natural rust. When this degree of damage is not enough, here we need to provide more specific details and add it to tend to the real texture. (Figure 04a, 04b)
Figure 04a
Figure 04b
Note: The soft mode is a very commonly used in the modified image in a mixed mode, it can be very gentle stress images. Next mapping, if you are not happy with work, but can not find any good recourse, try this layer mode.
[Next]
5. Add extra scratch marks
Open the image Scarredmetal.jpg, copy the image to the target document's Metal layer above the layer named "Scarred metal", we place it on top, this effect will be significantly lower than the number of layers in the Metal. Set the layer blend mode soft light, the hybrid model will Scarred metal picture on the scratch marks reflected in synthetic images, while improving color saturation further enrich the texture details. The following process, we will focus on the details of some of the texture processing. (Figure 05a, 05b)
Figure 05a
Figure 05b
6. Adding a second layer peeling details
Open the material Flakedmetal.jpg, copied to the Scarred metal layer, named "Flaked Metal". In order to tilt the picture falling off the wall scenes reflected in synthetic images, we set the layer blend mode soft light. Although the image seems to have pretty good now, but if the image stringent requirements, we also need to add another layer of a similar content - the larger the surface is completely exposed after peeling off the metal. (Figure 06a, 06b)
Figure 06a
Figure 06b
7. To create a large area of peeling metal
Open the material Chippedpaint.jpg, copied to the target document, the top level, will be renamed the new layer "Chipped paint". Set the level of mixed-mode light, layer opacity down to 60%. This can be a good show in layer after peeling off the metal surface morphology, while a small light pattern to color results would show the color of oxidized metal texture. However, the major part of the image peeling colors and styles are not satisfactory, we hope that this part looks more like leaden metal, because we assume that the metal is aluminum material below the surface, due to be covered in the following, so it's aging faster speed is not above the tin. In order to adjust the exposed metal parts, we need to use another image of the texture, but the new material in the filling, first we have to define some of the area exposed. (Figure 07a, 07b)
Figure 07a
Figure 07b
8. The definition of exposure to regional constituencies
Copy Chipped paint layer, layer copy renamed "Exposed metal". In the implementation of the image> adjust> to color (Shift + Ctrl + U) command, open the image> adjust> Brightness / Contrast command, the brightness set to 25, contrast increased to 100, completely remove the image gray pixels. Using Ctrl + A to select all images, Ctrl + C to copy, switch to the access panel, click the panel below the "Create new channel" button, and then the new channel will be renamed the "Exposed metal", use Ctrl + V to the clipboard in the image Paste the channel (Figure 08) - This is the author's method, if too troublesome, you can try the following:
Figure 08
In the copy layer, it will copy layer opacity to 100%. To color, adjust brightness / contrast, to ensure the contrast is 100. Switch to the channel panel, copy either a monochrome channel, will be renamed copy of the channel.
In the second method, increasing the opacity of the layer allows you to better control the image changes. In the Open brightness / contrast dialog box, ensure that the Preview option is selected circumstances, while moving the slider, while observation of the image. Contrast ratio of 100 to ensure that the red, green, and blue images of three channels in roughly the same (slight difference is the naked eye can not see, so little effect on the image, to make three channels are identical, it is necessary to copy layer of mixed-mode to normal.)
9. Add another metal material
Exposed metal layers have been useless, if not delete, click on the layer visibility icon will hide it. Open the material Scratchedmetal.jpg, copied to the target document, the top level, changed its name to "Scratched metal". In the channel panel, hold down the Ctrl key to click the channel Exposed metal, included in the current channel in the white constituency, in Scratched metal layer, remove the constituency image. The rest of the image that we needed to expose the gray areas of lead metal. Set the layer blend mode color, opacity down to 40%. This will image the area of exposed soft lead gray metal showing texture. (Figure 09a, 09b)
Figure 09a
Figure 09b
Translator's Note: Here to talk a little fast loading channel constituency tips. In the channel panel, the first 10 channels behind the name, you will see Ctrl +? Shortcut keys in this way. Its purpose is to help you quickly switch channels or loading channel constituency. Press Ctrl and the different figures, will switch to the appropriate channel. This avoids the Layers panel and switch back and forth between the channels panel. Alt + Ctrl +? Can be directly included in the corresponding channel constituency. In this case, just press Alt + Ctrl +4, you can load a channel Exposed metal in the constituency.
[Next]
10. Add the dripping stains
Add shed the rust to give the image is relatively simple. Background already have, we just used on it. To make more realistic rust, needs chaotic in different colors. If by hand, it may require considerable time and effort, but since the image of aging metal already has such a color conditions, then we can use it to make rust effects. Thus, the synthetic images have been required to complete all the layers, you can control Figure 10a to check whether the right of your layer. Here, I have deleted the copy of layer Chipped Paint - Exposed metal layer 9 shown in the image layer determined the final result image. Because we have to put together the following layers, the final check is very important. After saving the image, merge all visible layers. Shortcut to Ctrl + Shift + E. (Figure 10a)
Figure 10a
The above process relative terms, the following work more needs to be manually. Select burn tool, the brush size set to 13 pixels, the exposure was reduced to 20%. Used to enhance the image of the rivet brush vertically below the paint, brushes off Department, image saturation increased, resulting in a natural effect of rust stains. You will notice the color of the image on the left edge of the dark side of some relative, and this part of the rivet under the rust also appeared dark brown, can be seen from here, to the current image to deepen the color to show rust, can be guaranteed the effect of the real natural. (Figure 10b)
Figure 10b
Translator's Note: In my experience, with a smaller brush and smaller exposure to smear a little easier. In addition, a very important point, that is, after flattening, painting, before the establishment of a historical snapshot, the history brush snapshot of the source located in this office, it can easily be resumed. Be careful not to miss the edge of the rivet.
11. To create three-dimensional
In this step, we hope to increase exposure to the aging of the lower part of the three-dimensional metal. If you are in the previous step has been quite experience on the use of better tools, then this step can be completed immediately. Select 5-pixel brush size, with better tools in the dark layer of coated metal parts, causing the surface layer of material on the metal in the projection. (Figure 11)
Figure 11
12. Increase the surface dust
Finally, we make some dust off the metal surface. New layer of the background layer, fill with white, after the mixed layer layer mode to "dissolve", opacity down to 51%. We hope that the fuzzy soft noises, and also so that the layer of white noise while showing may be edited, which requires the same time maintaining the existing state of the image so that layer back to normal hybrid mode. In Photoshop, the way to handle this situation generally: Create a new layer, named "Dust", and then hide the background layer, use the Shift + Ctrl + E put together all visible layers. This layer Dust in the state to maintain the original image based on the conversion to opacity 100% of the normal layer, for us to further editing. Next, the Dust Layer of mixed-mode to color filter layer (Photoshop7 before a screen), the opacity down to 30%. This time you have roughly the effect of the image (Figure 12)
Figure 12
Slightly fuzzy look to dust particles, we use the Gaussian blur filter Dust layer, the fuzzy set radius of 0.4 pixels, so that dust particles softer.濡傛灉甯屾湜寰楀埌鏇撮?鐪熺殑鏁堟灉锛屼笉濡ㄤ娇鐢ㄦ鐨摝宸ュ叿锛屽皢鐢荤瑪澶у皬璁句负13鍍忕礌锛屼笉閫忔槑搴︿负100锛咃紝鎿﹂櫎閿堣抗閮ㄥ垎鐨勭伆灏樷?鈥旇櫧鐒惰繖鍙槸涓?釜灏忕粏鑺傦紝鍗磋兘璁╀綘鐨勪綔鍝佹洿绂佸緱璧锋帹鏁层? 锛堝浘super textures锛?br />
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